![]() ![]() Star-Eaters also destroy the starbase when they crack the star.īesides the initial influence cost, upgrading the starbase to a higher level costs only alloys. ![]() Crisis factions, including the Khan and Gray Tempest, destroy starbases when they reduce it to 0 hull, though it is rebuilt as an outpost if their fleet leaves and a colonized world remains in the system. If a starbase is dismantled, the system reverts to being neutral and unowned and can then be claimed by any empire. It cannot be destroyed by any regular means, but it can be dismantled by its owner during peacetime if it is of no more than outpost level (higher-level starbases will need to be downgraded first) and the system is not colonized. Once built, the starbase will appear orbiting the center point of the system. Other modifiers to the total influence cost can be found below. For example, an adjacent system (1 jump) costs 75 influence, a system 2 jumps away costs 150 influence, or 94 influence with Slingshot to the Stars. This is reduced by the Slingshot to the Stars origin, which reduces the distance multiplier by 75%. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned system. The build cost is 100 alloys and an additional influence cost on top of that. Constructing a starbase requires first fully surveying the desired system. ![]()
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